FROM THE PERSONA WE GOT
FROM THE PERSONA WE GOT
FROM THE PERSONA WE GOT
OVERVIEW
Idealab, a two-day design-focused workshop, was hosted by RIT's Simone Center for Innovation & Entrepreneurship in partnership with Rochester Regional Health and the AI Sigl Community of agencies. The workshop aimed to foster innovation and creative problem-solving, particularly in the healthcare sector. Idealab brought together individuals from diverse backgrounds to tackle real-world healthcare challenges collaboratively.
CONCLUSION
The hand band project exemplifies how thoughtful design can address real-world problems, enhancing the safety and well-being of elderly individuals. By focusing on user comfort, subtlety, and ease of use, we developed a solution that not only meets the needs of our target users but also provides a viable product for the market. Through rigorous research, user testing, and iteration, we arrived at a design that effectively reduces the risk of falls and improves the quality of life for many older adults.
ALERTING DEVICE FOR ASSISTIVE DEVICES
Idealab, a two-day design-focused workshop, was hosted by RIT's Simone Center for Innovation & Entrepreneurship in partnership with Rochester Regional Health and the AI Sigl Community of agencies. The workshop aimed to foster innovation and creative problem-solving, particularly in the healthcare sector. Idealab brought together individuals from diverse backgrounds to tackle real-world healthcare challenges collaboratively.
MARKET STRATEGY
To ensure the hand band reached those who needed it most, we explored both B2C and B2B market strategies:
B2C (Business-to-Consumer):
Leveraged e-commerce platforms for direct sales to end-users and caregivers.
Partnered with retailers specializing in medical equipment and aging care products.
B2B (Business-to-Business):
Established partnerships with healthcare institutions such as hospitals, clinics, and assisted living facilities.
Collaborated with distributors focused on healthcare and senior care products.
Idealab, a two-day design-focused workshop, was hosted by RIT's Simone Center for Innovation & Entrepreneurship in partnership with Rochester Regional Health and the AI Sigl Community of agencies. The workshop aimed to foster innovation and creative problem-solving, particularly in the healthcare sector. Idealab brought together individuals from diverse backgrounds to tackle real-world healthcare challenges collaboratively.
Idealab, a two-day design-focused workshop, was hosted by RIT's Simone Center for Innovation & Entrepreneurship in partnership with Rochester Regional Health and the AI Sigl Community of agencies. The workshop aimed to foster innovation and creative problem-solving, particularly in the healthcare sector. Idealab brought together individuals from diverse backgrounds to tackle real-world healthcare challenges collaboratively.
WE HELPED SOLVE:
We addressed the issue of patients forgetting their assistive devices, which often leads to falls and accidents, by designing a water-resistant wristband with a week-long battery life. Made from comfortable silicone, the wristband is easy to wear and monitor, ensuring both patients and caregivers can quickly respond to potential hazards, thereby enhancing safety and well-being.
MY ROLE
Handled user research, competitive benchmarking, analysis, and brainstorming solutions.
ITHE TEAM
A multidisciplinary team, including experts in human-computer interaction, mechanical engineering, accounting, business analytics, and business administration, 1 Mentor (RIT faculty) James Ramsey.
MY ROLE
Handled user research, competitive benchmarking, analysis, and brainstorming solutions.
MY ROLE
Handled user research, competitive benchmarking, analysis, and brainstorming solutions.
MY ROLE
Handled user research, competitive benchmarking, analysis, and brainstorming solutions.
TIMELINE
April 2024.
ORIGINAL PROBLEM
Patients, particularly older adults, frequently forget to carry their assistive devices, such as canes or walkers. This often results in increased risks of falling and accidents, which can have severe consequences for their health and well-being.
IDENTIFYING THE MAIN PROBLEM
The primary issue we faced was that elderly individuals often forget to take their assistive devices with them, leading to an increased risk of falls and injuries. The solution needed to be a reminder system that was subtle, non-intrusive, and reliable, providing gentle haptic vibrations rather than loud or startling alerts.
TIMELINE
April 2024.
WE HELPED SOLVE:
We addressed the issue of patients forgetting their assistive devices, which often leads to falls and accidents, by designing a water-resistant wristband with a week-long battery life. Made from comfortable silicone, the wristband is easy to wear and monitor, ensuring both patients and caregivers can quickly respond to potential hazards, thereby enhancing safety and well-being.
ORIGINAL PROBLEM
Patients, particularly older adults, frequently forget to carry their assistive devices, such as canes or walkers. This often results in increased risks of falling and accidents, which can have severe consequences for their health and well-being.
CONCLUSION
The hand band project exemplifies how thoughtful design can address real-world problems, enhancing the safety and well-being of elderly individuals. By focusing on user comfort, subtlety, and ease of use, we developed a solution that not only meets the needs of our target users but also provides a viable product for the market. Through rigorous research, user testing, and iteration, we arrived at a design that effectively reduces the risk of falls and improves the quality of life for many older adults.
MY ROLE AS A UX DESIGNER
Conducting user research to understand the needs and pain points of the target demographic.
Collaborating with stakeholders and team members to brainstorm and iterate on design solutions.
Ensuring the final design was user-friendly, comfortable, and effective for our users.
Idealab, a two-day design-focused workshop, was hosted by RIT's Simone Center for Innovation & Entrepreneurship in partnership with Rochester Regional Health and the AI Sigl Community of agencies. The workshop aimed to foster innovation and creative problem-solving, particularly in the healthcare sector. Idealab brought together individuals from diverse backgrounds to tackle real-world healthcare challenges collaboratively.
MY ROLE AS A UX DESIGNER
Conducting user research to understand the needs and pain points of the target demographic.
Collaborating with stakeholders and team members to brainstorm and iterate on design solutions.
Ensuring the final design was user-friendly, comfortable, and effective for our users.
ORIGINAL PROBLEM
Patients, particularly older adults, frequently forget to carry their assistive devices, such as canes or walkers. This often results in increased risks of falling and accidents, which can have severe consequences for their health and well-being.
CONCLUSION
The hand band project exemplifies how thoughtful design can address real-world problems, enhancing the safety and well-being of elderly individuals. By focusing on user comfort, subtlety, and ease of use, we developed a solution that not only meets the needs of our target users but also provides a viable product for the market. Through rigorous research, user testing, and iteration, we arrived at a design that effectively reduces the risk of falls and improves the quality of life for many older adults.
MARKET STRATEGY
To ensure the hand band reached those who needed it most, we explored both B2C and B2B market strategies:
B2C (Business-to-Consumer):
Leveraged e-commerce platforms for direct sales to end-users and caregivers.
Partnered with retailers specializing in medical equipment and aging care products.
B2B (Business-to-Business):
Established partnerships with healthcare institutions such as hospitals, clinics, and assisted living facilities.
Collaborated with distributors focused on healthcare and senior care products.
IDENTIFYING THE MAIN PROBLEM
The primary issue we faced was that elderly individuals often forget to take their assistive devices with them, leading to an increased risk of falls and injuries. The solution needed to be a reminder system that was subtle, non-intrusive, and reliable, providing gentle haptic vibrations rather than loud or startling alerts.
MY ROLE AS A UX DESIGNER
Conducting user research to understand the needs and pain points of the target demographic.
Collaborating with stakeholders and team members to brainstorm and iterate on design solutions.
Ensuring the final design was user-friendly, comfortable, and effective for our users.
OUR SOLUTION
We developed a wearable device, a hand band, designed to remind patients to take their assistive devices with them. This device was intended to be:
Comfortable: Ensuring that it could be worn for extended periods without causing discomfort.
Discreet: Providing ambient alerts that were not disruptive.
User-Friendly: Easy to use and understand, particularly for seniors.
FROM THE PERSONA WE GOT
WHY THIS SOLUTION?
After extensive research and brainstorming sessions, we chose the hand band due to its multifunctionality and potential for continuous wear. The subtle haptic feedback was less likely to annoy users, increasing the likelihood of consistent use. Comfort was a priority, given the sensitivity of our target demographic, and the hand band met this requirement better than other devices.
STEPS TAKEN TO ARRIVE AT THE SOLUTION
Research and Workshops:
Conducted workshops with healthcare providers, caregivers, and elderly individuals to gather insights and understand user needs.
Analyzed market characteristics and user behaviors to identify key challenges and opportunities.
Brainstorming and Ideation:
Held brainstorming sessions to generate ideas for potential solutions.
Focused on ensuring the device was non-intrusive, comfortable, and easy to use.
Prototyping and Testing:
Developed initial prototypes of the hand band.
Conducted usability tests with potential users to gather feedback on comfort, usability, and effectiveness.
Iteration and Refinement:
Refined the design based on user feedback, ensuring the final product was optimized for prolonged use and minimal interference with daily activities.
Evaluated the product’s effectiveness, ease of use, and affordability to ensure it provided value for money.
OUR SOLUTION
We developed a wearable device, a hand band, designed to remind patients to take their assistive devices with them. This device was intended to be:
Comfortable: Ensuring that it could be worn for extended periods without causing discomfort.
Discreet: Providing ambient alerts that were not disruptive.
User-Friendly: Easy to use and understand, particularly for seniors.
IDENTIFYING THE MAIN PROBLEM
The primary issue we faced was that elderly individuals often forget to take their assistive devices with them, leading to an increased risk of falls and injuries. The solution needed to be a reminder system that was subtle, non-intrusive, and reliable, providing gentle haptic vibrations rather than loud or startling alerts.
WHY THIS SOLUTION?
After extensive research and brainstorming sessions, we chose the hand band due to its multifunctionality and potential for continuous wear. The subtle haptic feedback was less likely to annoy users, increasing the likelihood of consistent use. Comfort was a priority, given the sensitivity of our target demographic, and the hand band met this requirement better than other devices.
IDENTIFYING THE MAIN PROBLEM
The primary issue we faced was that elderly individuals often forget to take their assistive devices with them, leading to an increased risk of falls and injuries. The solution needed to be a reminder system that was subtle, non-intrusive, and reliable, providing gentle haptic vibrations rather than loud or startling alerts.
OUR SOLUTION
We developed a wearable device, a hand band, designed to remind patients to take their assistive devices with them. This device was intended to be:
Comfortable: Ensuring that it could be worn for extended periods without causing discomfort.
Discreet: Providing ambient alerts that were not disruptive.
User-Friendly: Easy to use and understand, particularly for seniors
OUR SOLUTION
We developed a wearable device, a hand band, designed to remind patients to take their assistive devices with them. This device was intended to be:
Comfortable: Ensuring that it could be worn for extended periods without causing discomfort.
Discreet: Providing ambient alerts that were not disruptive.
User-Friendly: Easy to use and
WHY THIS SOLUTION?
After extensive research and brainstorming sessions, we chose the hand band due to its multifunctionality and potential for continuous wear. The subtle haptic feedback was less likely to annoy users, increasing the likelihood of consistent use. Comfort was a priority, given the sensitivity of our target demographic, and the hand band met this requirement better than other devices.
OUR SOLUTION
We developed a wearable device, a hand band, designed to remind patients to take their assistive devices with them. This device was intended to be:
Comfortable: Ensuring that it could be worn for extended periods without causing discomfort.
Discreet: Providing ambient alerts that were not disruptive.
User-Friendly: Easy to use and understand, particularly for seniors
STEPS TAKEN TO ARRIVE AT THE SOLUTION
Research and Workshops:
Conducted workshops with healthcare providers, caregivers, and elderly individuals to gather insights and understand user needs.
Analyzed market characteristics and user behaviors to identify key challenges and opportunities.
Brainstorming and Ideation:
Held brainstorming sessions to generate ideas for potential solutions.
Focused on ensuring the device was non-intrusive, comfortable, and easy to use.
Prototyping and Testing:
Developed initial prototypes of the hand band.
Conducted usability tests with potential users to gather feedback on comfort, usability, and effectiveness.
Iteration and Refinement:
Refined the design based on user feedback, ensuring the final product was optimized for prolonged use and minimal interference with daily activities.
Evaluated the product’s effectiveness, ease of use, and affordability to ensure it provided value for money.
OUR SOLUTION
We developed a wearable device, a hand band, designed to remind patients to take their assistive devices with them. This device was intended to be:
Comfortable: Ensuring that it could be worn for extended periods without causing discomfort.
Discreet: Providing ambient alerts that were not disruptive.
User-Friendly: Easy to use and understand, particularly for seniors.
STEPS TAKEN TO ARRIVE AT THE SOLUTION
Research and Workshops:
Conducted workshops with healthcare providers, caregivers, and elderly individuals to gather insights and understand user needs.
Analyzed market characteristics and user behaviors to identify key challenges and opportunities.
Brainstorming and Ideation:
Held brainstorming sessions to generate ideas for potential solutions.
Focused on ensuring the device was non-intrusive, comfortable, and easy to use.
Prototyping and Testing:
Developed initial prototypes of the hand band.
Conducted usability tests with potential users to gather feedback on comfort, usability, and effectiveness.
Iteration and Refinement:
Refined the design based on user feedback, ensuring the final product was optimized for prolonged use and minimal interference with daily activities.
Evaluated the product’s effectiveness, ease of use, and affordability to ensure it provided value for money.
WHY THIS SOLUTION?
After extensive research and brainstorming sessions, we chose the hand band due to its multifunctionality and potential for continuous wear. The subtle haptic feedback was less likely to annoy users, increasing the likelihood of consistent use. Comfort was a priority, given the sensitivity of our target demographic, and the hand band met this requirement better than other devices.
STEPS TAKEN TO ARRIVE AT THE SOLUTION
Research and Workshops:
Conducted workshops with healthcare providers, caregivers, and elderly individuals to gather insights and understand user needs.
Analyzed market characteristics and user behaviors to identify key challenges and opportunities.
Brainstorming and Ideation:
Held brainstorming sessions to generate ideas for potential solutions.
Focused on ensuring the device was non-intrusive, comfortable, and easy to use.
Prototyping and Testing:
Developed initial prototypes of the hand band.
Conducted usability tests with potential users to gather feedback on comfort, usability, and effectiveness.
Iteration and Refinement:
Refined the design based on user feedback, ensuring the final product was optimized for prolonged use and minimal interference with daily activities.
Evaluated the product’s effectiveness, ease of use, and affordability to ensure it provided value for money.
ORIGINAL PROBLEM
Patients, particularly older adults, frequently forget to carry their assistive devices, such as canes or walkers. This often results in increased risks of falling and accidents, which can have severe consequences for their health and well-being.
MARKET STRATEGY
To ensure the hand band reached those who needed it most, we explored both B2C and B2B market strategies:
B2C (Business-to-Consumer):
Leveraged e-commerce platforms for direct sales to end-users and caregivers.
Partnered with retailers specializing in medical equipment and aging care products.
B2B (Business-to-Business):
Established partnerships with healthcare institutions such as hospitals, clinics, and assisted living facilities.
Collaborated with distributors focused on healthcare and senior care products.
WHY THIS SOLUTION?
After extensive research and brainstorming sessions, we chose the hand band due to its multifunctionality and potential for continuous wear. The subtle haptic feedback was less likely to annoy users, increasing the likelihood of consistent use. Comfort was a priority, given the sensitivity of our target demographic, and the hand band met this requirement better than other devices.
IIDENTIFYING THE MAIN PROBLEM
The primary issue we faced was that elderly individuals often forget to take their assistive devices with them, leading to an increased risk of falls and injuries. The solution needed to be a reminder system that was subtle, non-intrusive, and reliable, providing gentle haptic vibrations rather than loud or startling alerts.
IDENTIFYING THE MAIN PROBLEM
The primary issue we faced was that elderly individuals often forget to take their assistive devices with them, leading to an increased risk of falls and injuries. The solution needed to be a reminder system that was subtle, non-intrusive, and reliable, providing gentle haptic vibrations rather than loud or startling alerts.
MARKET STRATEGY
To ensure the hand band reached those who needed it most, we explored both B2C and B2B market strategies:
B2C (Business-to-Consumer):
Leveraged e-commerce platforms for direct sales to end-users and caregivers.
Partnered with retailers specializing in medical equipment and aging care products.
B2B (Business-to-Business):
Established partnerships with healthcare institutions such as hospitals, clinics, and assisted living facilities.
Collaborated with distributors focused on healthcare and senior care products.
WHY THIS SOLUTION?
After extensive research and brainstorming sessions, we chose the hand band due to its multifunctionality and potential for continuous wear. The subtle haptic feedback was less likely to annoy users, increasing the likelihood of consistent use. Comfort was a priority, given the sensitivity of our target demographic, and the hand band met this requirement better than other devices.
WE HELPED SOLVE:
We addressed the issue of patients forgetting their assistive devices, which often leads to falls and accidents, by designing a water-resistant wristband with a week-long battery life. Made from comfortable silicone, the wristband is easy to wear and monitor, ensuring both patients and caregivers can quickly respond to potential hazards, thereby enhancing safety and well-being.
STEPS TAKEN TO ARRIVE AT THE SOLUTION
Research and Workshops:
Conducted workshops with healthcare providers, caregivers, and elderly individuals to gather insights and understand user needs.
Analyzed market characteristics and user behaviors to identify key challenges and opportunities.
Brainstorming and Ideation:
Held brainstorming sessions to generate ideas for potential solutions.
Focused on ensuring the device was non-intrusive, comfortable, and easy to use.
Prototyping and Testing:
Developed initial prototypes of the hand band.
Conducted usability tests with potential users to gather feedback on comfort, usability, and effectiveness.
Iteration and Refinement:
Refined the design based on user feedback, ensuring the final product was optimized for prolonged use and minimal interference with daily activities.
Evaluated the product’s effectiveness, ease of use, and affordability to ensure it provided value for money.
MY ROLE AS A UX DESIGNER
Conducting user research to understand the needs and pain points of the target demographic.
Collaborating with stakeholders and team members to brainstorm and iterate on design solutions.
Ensuring the final design was user-friendly, comfortable, and effective for our users.
MY ROLE AS A UX DESIGNER
Conducting user research to understand the needs and pain points of the target demographic.
Collaborating with stakeholders and team members to brainstorm and iterate on design solutions.
Ensuring the final design was user-friendly, comfortable, and effective for our users.
CONCLUSION
The hand band project exemplifies how thoughtful design can address real-world problems, enhancing the safety and well-being of elderly individuals. By focusing on user comfort, subtlety, and ease of use, we developed a solution that not only meets the needs of our target users but also provides a viable product for the market. Through rigorous research, user testing, and iteration, we arrived at a design that effectively reduces the risk of falls and improves the quality of life for many older adults.
MY ROLE
Handled user research, competitive benchmarking, analysis, and brainstorming solutions.
WE HELPED SOLVE:
We addressed the issue of patients forgetting their assistive devices, which often leads to falls and accidents, by designing a water-resistant wristband with a week-long battery life. Made from comfortable silicone, the wristband is easy to wear and monitor, ensuring both patients and caregivers can quickly respond to potential hazards, thereby enhancing safety and well-being.
TIMELINE
April 2024.
TIMELINE
April 2024.
TIMELINE
April 2024.
CONCLUSION
The hand band project exemplifies how thoughtful design can address real-world problems, enhancing the safety and well-being of elderly individuals. By focusing on user comfort, subtlety, and ease of use, we developed a solution that not only meets the needs of our target users but also provides a viable product for the market. Through rigorous research, user testing, and iteration, we arrived at a design that effectively reduces the risk of falls and improves the quality of life for many older adults.
WE HELPED SOLVE:
We addressed the issue of patients forgetting their assistive devices, which often leads to falls and accidents, by designing a water-resistant wristband with a week-long battery life. Made from comfortable silicone, the wristband is easy to wear and monitor, ensuring both patients and caregivers can quickly respond to potential hazards, thereby enhancing safety and well-being.
STEPS TAKEN TO ARRIVE AT THE SOLUTION
Research and Workshops:
Conducted workshops with healthcare providers, caregivers, and elderly individuals to gather insights and understand user needs.
Analyzed market characteristics and user behaviors to identify key challenges and opportunities.
Brainstorming and Ideation:
Held brainstorming sessions to generate ideas for potential solutions.
Focused on ensuring the device was non-intrusive, comfortable, and easy to use.
Prototyping and Testing:
Developed initial prototypes of the hand band.
Conducted usability tests with potential users to gather feedback on comfort, usability, and effectiveness.
Iteration and Refinement:
Refined the design based on user feedback, ensuring the final product was optimized for prolonged use and minimal interference with daily activities.
Evaluated the product’s effectiveness, ease of use, and affordability to ensure it provided value for money.
CONCLUSION
The hand band project exemplifies how thoughtful design can address real-world problems, enhancing the safety and well-being of elderly individuals. By focusing on user comfort, subtlety, and ease of use, we developed a solution that not only meets the needs of our target users but also provides a viable product for the market. Through rigorous research, user testing, and iteration, we arrived at a design that effectively reduces the risk of falls and improves the quality of life for many older adults.
MARKET STRATEGY
To ensure the hand band reached those who needed it most, we explored both B2C and B2B market strategies:
B2C (Business-to-Consumer):
Leveraged e-commerce platforms for direct sales to end-users and caregivers.
Partnered with retailers specializing in medical equipment and aging care products.
B2B (Business-to-Business):
Established partnerships with healthcare institutions such as hospitals, clinics, and assisted living facilities.
Collaborated with distributors focused on healthcare and senior care products.
MY ROLE
Handled user research, competitive benchmarking, analysis, and brainstorming solutions.
MY ROLE
Handled user research, competitive benchmarking, analysis, and brainstorming solutions.
THE TEAM
A multidisciplinary team, including experts in human-computer interaction, mechanical engineering, accounting, business analytics, and business administration, 1 Mentor (RIT faculty) James Ramsey.
MARKET STRATEGY
To ensure the hand band reached those who needed it most, we explored both B2C and B2B market strategies:
B2C (Business-to-Consumer):
Leveraged e-commerce platforms for direct sales to end-users and caregivers.
Partnered with retailers specializing in medical equipment and aging care products.
B2B (Business-to-Business):
Established partnerships with healthcare institutions such as hospitals, clinics, and assisted living facilities.
Collaborated with distributors focused on healthcare and senior care products.
ORIGINAL PROBLEM
Patients, particularly older adults, frequently forget to carry their assistive devices, such as canes or walkers. This often results in increased risks of falling and accidents, which can have severe consequences for their health and well-being.
MY ROLE AS A UX DESIGNER
Conducting user research to understand the needs and pain points of the target demographic.
Collaborating with stakeholders and team members to brainstorm and iterate on design solutions.
Ensuring the final design was user-friendly, comfortable, and effective for our users.
THE TEAM
A multidisciplinary team, including experts in human-computer interaction, mechanical engineering, accounting, business analytics, and business administration, 1 Mentor (RIT faculty) James Ramsey.
THE TEAM
A multidisciplinary team, including experts in human-computer interaction, mechanical engineering, accounting, business analytics, and business administration, 1 Mentor (RIT faculty) James Ramsey.
THE TEAM
A multidisciplinary team, including experts in human-computer interaction, mechanical engineering, accounting, business analytics, and business administration, 1 Mentor (RIT faculty) James Ramsey.
TIMELINE
April 2024.
WE HELPED SOLVE:
We addressed the issue of patients forgetting their assistive devices, which often leads to falls and accidents, by designing a water-resistant wristband with a week-long battery life. Made from comfortable silicone, the wristband is easy to wear and monitor, ensuring both patients and caregivers can quickly respond to potential hazards, thereby enhancing safety and well-being.
ITHE TEAM
A multidisciplinary team, including experts in human-computer interaction, mechanical engineering, accounting, business analytics, and business administration, 1 Mentor (RIT faculty) James Ramsey.
ITHE TEAM
A multidisciplinary team, including experts in human-computer interaction, mechanical engineering, accounting, business analytics, and business administration, 1 Mentor (RIT faculty) James Ramsey.
Idealab, a two-day design-focused workshop, was hosted by RIT's Simone Center for Innovation & Entrepreneurship in partnership with Rochester Regional Health and the AI Sigl Community of agencies. The workshop aimed to foster innovation and creative problem-solving, particularly in the healthcare sector. Idealab brought together individuals from diverse backgrounds to tackle real-world healthcare challenges collaboratively.
TIMELINE
April 2024.
Idealab, a two-day design-focused workshop, was hosted by RIT's Simone Center for Innovation & Entrepreneurship in partnership with Rochester Regional Health and the AI Sigl Community of agencies. The workshop aimed to foster innovation and creative problem-solving, particularly in the healthcare sector. Idealab brought together individuals from diverse backgrounds to tackle real-world healthcare challenges collaboratively.
Designing a Safety Solution for Assistive Devices used by elderly
ALERTING DEVICE FOR ASSISTIVE DEVICES
Idealab, a two-day design-focused workshop, was hosted by RIT's Simone Center for Innovation & Entrepreneurship in partnership with Rochester Regional Health and the AI Sigl Community of agencies. The workshop aimed to foster innovation and creative problem-solving, particularly in the healthcare sector. Idealab brought together individuals from diverse backgrounds to tackle real-world healthcare challenges collaboratively.
ALERTING DEVICE FOR ASSISTIVE DEVICES
Designing a Safety Solution for Assistive Devices used by elderly
ALERTING DEVICE FOR ASSISTIVE DEVICES
ALERTING DEVICE FOR ASSISTIVE DEVICES
Designing a Safety Solution for Assistive Devices used by elderly
Designing a Safety Solution for Assistive Devices used by elderly
ALERTING DEVICE FOR ASSISTIVE DEVICES
Designing a Safety Solution for Assistive Devices used by elderly.
Designing a Safety Solution for Assistive Devices used by elderly.
Caregivers
The fall detection feature can help
caregivers to get notified when their
loved ones have had a fall and
need assistance.
Caregivers
The fall detection feature can help
caregivers to get notified when their
loved ones have had a fall and
need assistance.
Caregivers
The fall detection feature can help
caregivers to get notified when their
loved ones have had a fall and
need assistance.
Caregivers
The fall detection feature can help caregivers to get notified when their loved ones have had a fall and need assistance.
Caregivers
The fall detection feature can help
caregivers to get notified when their
loved ones have had a fall and
need assistance.
Caregivers
The fall detection feature can help caregivers to get notified when their loved ones have had a fall and
need assistance.
Caregivers
The fall detection feature can help caregivers to get notified when their loved ones have had a fall and
need assistance.
Necklaces
Flaws: Not be used for people with
neck sensitivity or discomfort,
High chance of misplacement
Necklaces
Flaws: Not be used for people with
neck sensitivity or discomfort,
High chance of misplacement
Necklaces
Flaws: Not be used for people with
neck sensitivity or discomfort,
High chance of misplacement
Necklaces
Flaws: Not be used for people with neck sensitivity or discomfort, High chance of misplacement
Necklaces
Flaws: Not be used for people with
neck sensitivity or discomfort,
High chance of misplacement
Necklaces
Flaws: Not be used for people with neck sensitivity or discomfort,High chance of misplacement
Necklaces
Flaws: Not be used for people with
neck sensitivity or discomfort,
High chance of misplacement
Shoe inserts
Flaws: Discomfort, not suitable for people who don’t wear shoes frequently. Challenge to monitor wearer's moves
Shoe inserts
Flaws: Discomfort, not suitable for people who don’t wear shoes frequently. Challenge to monitor wearer's moves
Shoe inserts
Flaws: Discomfort, not suitable for people who don’t wear shoes frequently. Challenge to monitor wearer's moves
Shoe inserts
Flaws: Discomfort, not suitable for people who don’t wear shoes frequently. Challenge to monitor wearer's moves
Shoe inserts
Flaws: Discomfort, not suitable for people who don’t wear shoes frequently. Challenge to monitor wearer's moves
Shoe inserts
Flaws: Discomfort, not suitable for people who don’t wear shoes frequently.Challenge to monitor wearer's moves
Shoe inserts
Flaws: Discomfort, not suitable for people who don’t wear shoes frequently. Challenge to monitor wearer's moves
Smart phone apps
Flaws: Can be helpful only to people who use actively smart phone. Chance of technical or battery issues
Smart phone apps
Flaws: Can be helpful only to people who use actively smart phone. Chance of technical or battery issues
Smart phone apps
Flaws: Can be helpful only to people who use actively smart phone. Chance of technical or battery issues
Smart phone apps
Flaws: Can be helpful only to people who use actively smart phone. Chance of technical or battery issues
Smart phone apps
Flaws: Can be helpful only to people who use actively smart phone. Chance of technical or battery issues
Smart phone apps
Flaws: Can be helpful only to people who use actively smart phone. Chance of technical or battery issues
Elderly person
This alert system can remind the
elderly if they have forgotten their
walking canes or other assistive
devices behind.
Elderly person
This alert system can remind the
elderly if they have forgotten their
walking canes or other assistive
devices behind.
Elderly person
This alert system can remind the
elderly if they have forgotten their
walking canes or other assistive
devices behind.
Elderly person
This alert system can remind the elderly if they have forgotten their walking canes or other assistive devices behind.
Elderly person
This alert system can remind the
elderly if they have forgotten their
walking canes or other assistive
devices behind.
Elderly person
This alert system can remind the elderly if they have forgotten their walking canes or other assistive devices behind.
Elderly person
This alert system can remind the elderly if they have forgotten their walking canes or other assistive devices behind.
Manufacturers
Manufacturers can integrate this
alerting device in their products like
wheelchairs, walking canes, hearing
aids, etc.
Manufacturers
Manufacturers can integrate this
alerting device in their products like
wheelchairs, walking canes, hearing
aids, etc.
Manufacturers
Manufacturers can integrate this
alerting device in their products like
wheelchairs, walking canes, hearing
aids, etc.
Manufacturers
Manufacturers can integrate this alerting device in their products like wheelchairs, walking canes, hearingaids, etc.
Manufacturers
Manufacturers can integrate this
alerting device in their products like
wheelchairs, walking canes, hearing
aids, etc.
Manufacturers
Manufacturers can integrate this alerting device in their products like wheelchairs, walking canes, hearingaids, etc.
Manufacturers
Manufacturers can integrate this
alerting device in their products like
wheelchairs, walking canes, hearing
aids, etc.
"The necklace is heavy and very sensitive. It triggers the alarm and alerts
the medical emergency even if i bend to pick up my dog "
"The necklace is heavy and very sensitive. It triggers the alarm and alerts
the medical emergency even if i bend to pick up my dog "
"The necklace is heavy and very sensitive. It triggers the alarm and alerts
the medical emergency even if i bend to pick up my dog "
"The necklace is heavy and very sensitive. It triggers the alarm and alerts
the medical emergency even if i bend to pick up my dog "
"The necklace is heavy and very sensitive. It triggers the alarm and alerts
the medical emergency even if i bend to pick up my dog "
"The necklace is heavy and very sensitive. It triggers the alarm and alerts
the medical emergency even if i bend to pick up my dog "
WHAT WE ACHIEVED: Physical Printed Prototype
STAKEHOLDERS
STAKEHOLDERS
STAKEHOLDERS
COMPARING EXISTING SOLUTIONS
COMPARING EXISTING SOLUTIONS
COMPARING EXISTING SOLUTIONS
IDEALAB
IDEALAB
IDEALAB
IDEALAB
IDEALAB
IDEALAB
PIGEONS WORK, BUT
THIS WAY IT'S QUICKER
Here are 5 reasons why I’m your perfect next hire.
2025-teja
#designedwithLoveandGoodVibes
PIGEONS WORK, BUT THIS WAY IT'S QUICKER
Here are 5 reasons why I'm your perfect next hire.
2025-teja
#designedwithLoveandGoodVibes
PIGEONS WORK, BUT
THIS WAY IT'S QUICKER
Here are 5 reasons why I'm your Pefect next hire.
2025-teja
#designedwithLoveandGoodVibes
PIGEONS WORK, BUT
THIS WAY IT'S QUICKER
Here are 5 reasons why I'm your Pefect next hire.
2025-teja
#designedwithLoveandGoodVibes
PIGEONS WORK, BUT THIS WAY IT'S QUICKER
Here are 5 reasons why I'm your perfect next hire.
2025-teja
#designedwithLoveandGoodVibes
PIGEONS WORK, BUT
THIS WAY IT'S QUICKER
Here are 5 reasons why I’m your perfect next hire.
2025-teja
#designedwithLoveandGoodVibes
PIGEONS WORK, BUT
THIS WAY IT'S QUICKER
Here are 5 reasons why I’m your perfect next hire.
2025-teja
#designedwithLoveandGoodVibes
PIGEONS WORK, BUT THIS WAY IT'S QUICKER
Here are 5 reasons why I'm your perfect next hire.
2025-teja
#designedwithLoveandGoodVibes
This project helped me build Empathy towards users in designing solutions to elderly by prioritizing user comfort and ease of use. This hands-on experience enriched my understanding my UX research skills in healthcare.
This project helped me build Empathy towards users in designing solutions to elderly by prioritizing user comfort and ease of use. This hands-on experience enriched my understanding my UX research skills in healthcare.
This project helped me build Empathy towards users in designing solutions to elderly by prioritizing user comfort and ease of use. This hands-on experience enriched my understanding my UX research skills in healthcare.
This project helped me build Empathy towards users in designing solutions to elderly by prioritizing user comfort and ease of use. This hands-on experience enriched my understanding my UX research skills in healthcare.
TAKEAWAYS
TAKEAWAYS